All posts by kyle

Performance Tweaks

Hey all,

I’ve made several changes to the server that should speed things up and/or improve stability (hopefully no more freezes on restart). So, happy mining! If you run into any issues, email me at .

Kyle

Gettin’ Crafty

That’s MiriMine’s MineCity in the background—go check it out!

Hey guys!

Yep, I’m still alive. My laptop recently died (bad motherboard), so I haven’t been able to play much. However, I just got it back, and until the next time I have to send it in I should be around much more! I’ve started things off by adding in CraftBook, an awesome plugin with tons of functionality. Most people use it for gates, doors, or bridges, but you can also use its integrated circuits to make all sorts of circuits and automated contraptions.

On that list of ICs, I’ve removed access to the following due to concerns about server performance and/or unfair advantages: MC1110-MC1113, MC1212, MC1215, MC1216, MC1230, MC1237, MC1270, MC1273, and MC1275-MC1277. Also, this plugin will now be handling chairs (that is, right-clicking stairs to sit on them), so let the staff know if you’re having trouble with that. On top of CraftBook, we’ve also got a higher-resolution live map.

See ya online,
Kyle

Ch-Ch-Changes

Hello again everyone!

The server has changed quite a bit overnight, so I thought it may be good to give a nice list here of everything that has changed recently or will change over the next day or two. Starting late last night, we have:

  • Grief Prevention is now our primary means of, well, preventing grief. If you’re having any trouble that the linked video didn’t help with, you can find more detailed information here.
  • Obviously, we have a new world with some fancy world generation. This one is 8km by 8km, with a spawn having size 200m by 200m.
  • Essentials’ /warp has been replaced by the more flexible and easy-to-use MyWarp. Info on usage can be found at that link, but it’s pretty straightforward.
  • DeathTpPlus, which we used for tombstones, has been replace by the less-glitchy and more resource-friendly Tombstone. Again, it’s very easy to use—just note that any tombstones will disappear five hours after being created.
  • New players now get a rule book when they join which includes info on how to get rights, so if they bug you just tell them to read it.
  • Dynmap now only shows what land has been explored (that’s why there’s so much black space), so if you want to go be a hermit or found your own town, go for it!
  • We now have a PVP zone at one corner of the map (check out the livemap to see where it is). Within the borders of this region, /warp, /home, /spawn, and /tp have been removed. Note that you can still have claims in this area, so there’s still some measure of protection with an interesting siege mechanic.

Today or tomorrow, I’ll be finishing up/putting in the following:

  • Competition plugins, including MonsterHunt, ManHunt, and perhaps MobArena.
  • Reducing dependency on LWC. With the addition of Grief Prevention, LWC can get in the way when you try to share a claim with another player, so LWC locking will no longer be automatic. If this becomes a problem, email or PM me or the other staff and let us know.

Also, for those who want the old world files, here’s a download for you. See you online!

Kyle

New Year, New World

Hey e’erbody!

I know everyone’s been a bit antsy to get going on the new world (or at least to know what we’re going to do), so here’s a quick rundown of what’s going on:

  • Map: The new world will use a custom generator (still similar to vanilla) and have a size of 8 km by 8 km. If we do start running out of space, expansion is always an option. For those who are wondering, the map we’re using now will be available for download; for those of you who wanted a new world in addition to the old, just know that it would be impossible to add another world of any significant size with our current map as large as it is.
  • Spawn: We’re looking for designs for a new spawn at the moment, so if you had a suggestion, post some screenshots over in the discussion thread. The idea is to have something that would be much more informative than the current one while still integrating or at least not ignoring any nearby (but not super close) town(s).
  • PVP: There will be a new PVP zone or zones included as part of the normal map. However, there aren’t any concrete plans on how it will be done yet; options include large PVP zones in one or all corners of the map or perhaps neofreak’s concentric ring idea. Either way, the PVP areas will be cleary marked as such to avoid confusion.
  • Anti-Grief: While our current setup does work, it’s very staff-intesive; every time someone griefs, a Mod or Admin has to step in and roll things back while making sure to talk to the person or persons involved. The new system (using Grief Prevention) should be much more preventive instead of reactive while allowing players to self-manage for the most part.
  • Community: We’ll be adding in a few competition-centered plugins; some options include Minigames, MobArena, MonsterHunt, and BattleArena and its associated plugins. Suggestions are very welcome here!
  • Other Notes:
    • As previously stated, starter kits will be added for new players—probably just a wooden sword, pick, and shovel.
    • MagicCarpet will be replaced with the /fly command if issues with speed can be worked out. As Jeez pointed out, /fly could cause some major issues, so we’ll stick with MC for now.
    • Inventories and builds will not be moved from the old world to the new.
    • No, we’re not getting McMMO/iConomy/whatever.

Because of some pretty drastic changes in the new CraftBukkit beta, this work won’t be done until New Year’s Day—January 1st. There, finally set a deadline. Anyway, I’ll see you online!

Kyle

Revamp or Refresh? Tell Us What You Want!

Anything here sound good (or bad) to you? Then speak up!

Hey everyone!

You may have noticed already, but over in the forums there’s a pretty active discussion going on regarding several major changes to the server, the most far-reaching of which would be the creation of a new map. So, if you want your voice heard, head on over to the forum thread! My thoughts on everything are already there, as are those of Yjeez, Amdodson, and several of the regular players. Just to make sure no one misunderstands though, I’ll say this: everything is still up in the air. No major decisions have been made, so don’t worry about what hasn’t happened yet! Anyway, I’ll be looking forward to everyone’s feedback.

Kyle

Host Downtime

Hey all,

A new build over at /warp olympics, set up by Yjeez, Amdod, blockjunky123, and LilxScruFy (email me if I missed anyone!).

For those who are wondering what happened to the server over the weekend, here’s what’s up: our server host (SimpleNode) had some pretty severe hard drive failure—so severe, in fact, that we lost everything stored on the server. Thankfully, I did have some remote backups made in case we ran into an emergency like this. They were a week or so old though, so there have been rollbacks. Same goes for the site and forums, but I doubt anyone really noticed. Anyway, I’ve increased the frequency of our off-site backups for safety’s sake. If you have any more questions, email me or PM me on the forums!

See ya later,
Kyle

This Post is Pretty Scary

Hello all,

That’s one creepy-looking temple right there.

So the Pretty Scary Update is almost here, and I know I’m excited at least! With it coming out tomorrow, Amdod thought everyone would like to know how we’re going to handle 1.4 (thanks Amdod!), so here’s a quick rundown:

  1. The map will not be wiped. Swamp huts will have to wait until next go, which will probably be 1.5 or, if most people want to wait, 1.6
  2. The server will be on a temp map running Minecraft 1.4.2 as soon as it comes out and I’m able to access the server. During this time, please continue to follow the normal rules, but note that most grief complaints can’t be dealt with effectively.
  3. When Bukkit and our core plugins (WorldGuard, PermissionsEx, LogBlock, etc.) are updated, we will move back to the permanent map. I’ll put the old one up for download if anyone wants it.

I’m pretty sure I’ve forgotten something(s), so let me know via email or forum PM if so.

See you online!
Kyle

Changin’ Times

Hello again!

Check it out, a new NyanVille! It's at /warp Nyanville2.0 if you want to check it out.

I just swapped out our official CraftBukkit build with the faster Spigot. If you run into any trouble, let me know! Also, I’m looking at switching to a new server host sometime this weekend, so we may have some downtime; I’ll let you know ahead of time if it looks likely.

Anyway, I should have some more free time this weekend (just had two exams and a project due this week, so things got pretty crazy), so hopefully I’ll see some of you online!

Kyle

Lag Issues

Hey guys,

Yep, this is spawn for now.

I know we’ve been having a lot of lag spikes lately, but they seem to be on-and-off. For those who are interested, they seem to be caused by the new update, and not our host. While there is a workaround, it unfortunately causes a different bug to become even more troublesome, so we’re really just stuck until Mojang and/or the Bukkit team update. Hopefully we’ll see a release from one or both of them in the near future to fix these bugs (Mojang has said they’re working on a version 1.3.2), but until then, try to hang in there!

Kyle

Bukkit Is Up

Hey everyone!

You know you read that in his voice.

I’ve put in the new Bukkit installation, so we should be set to go! Note that a couple plugins (namely MagicCarpet, Citizens, and SimpleReserve) aren’t updated, so those features will return shortly.

The world is 15,000 by 15,000 blocks, with spawn at 200 by 200 blocks, so run for a while and good luck!

Kyle